

In D&D terms this might be a backstab or flank attack followed by a series of rounds alternating between defensive and offensive attack. The way one defeats the Asylum Demon (or at least the way I did after 14 trial and error deaths) in Dark Souls was to leap on its head to stab it, and then circle around it, dodging its attacks and hacking at it's giant horrible looking haunches. The statistics are designed with LOTFP or B/X in mind and assume the existence of LOTFP's offensive and defensive fighting rules. Thus while he's designed a defense base version of the Asylum Demon (the first boss from the video game Dark Souls) I've worked out an attack based version.


Brendan has a preference for monster special defenses as a basis for trick monster design, I'm not opposed to special defenses, I just think they're harder to run as a GM then special attacks. This post is inspired by a recent Post of Brendan's over at Necropraxis and I would like to think a contribution to a conversation about monster design.
